Parramatta CBD Tuesday C (Mixed) · Arthur Phillip HS · v4.1 — nine rounds of 2026 s2 box scores + season context · 25 Aug 2026
SCORE 39 AND WE WIN.
Ten rounds. Four times we reached 39 — four wins. Six times we didn't — six losses. Not one exception. Round 10: 43–17, with 9 assists against our season average of 4. Everything below exists to find five points.
Choose a section
Lineups
Unit
Three men
Two women
When
TOWERS
Billy* · Bojan · Terepai
Two women
Default if Billy joins. Rim presence + hub + engine.
STRETCH
Bojan · Terepai · Nick
Two women
The shooting unit — generates the threes. Default until Billy is in.
REST
Billy* · Bojan · Nick / Raymond
Two women
Terepai's break. Nick runs point.
*Billy pending. Four males = one sub only; a fifth male restores real rotation. Raymond rotates in as assessed.
Sub rules. Male for male, female for female. Both bigs stay on unless in foul trouble or gassed. Terepai and Nick split the third male spot — never both off. Bojan's mate rotates in once assessed.
The Three Plays
Three, not seven. One for each kind of team we face. Everything else is transition.
1 · CLEAR — Against a Packed Key
▶ LOOPING · COLOURED = US · RED X = THEM
Terepai attacks the gap between the two top defenders. No ball screen. He beats that first line on his own — screening it only pulls the help over sooner.
As he goes, Antony seals the key defender on the drive side, Angela and Rose seal the other two. Get a body on them before the drive arrives.
Bojan pops to the arc as the release valve.
Reads: Lane clear → Terepai finishes · A sealed man fights over → dump to Antony, who now has inside position · Anyone leaves Bojan → kick it
Why the old top pick-and-roll failed — twice over. First, we were screening the wrong man: Terepai already beats the on-ball defender, so that screen buys nothing and warns the help. Second, the roll man dove into three bodies. Screen the second line, and pop instead of roll.
The call: "HIGH" — the textbook 2-3 killer, live from Round 1. Bojan's passing is confirmed. When the gap is shut, Terepai calls it instead of driving: Bojan flashes to the free-throw line — the structural hole between the two top and the three back. Catch, one look: corner (Nick) → short corner (Angela) → or his own elbow jumper, already his best shot. Nobody in this division defends the FT-line catch.
▶ LOOPING · COLOURED = US · RED X = THEM
Where the Threes Come From
You don't run a play for a three. You collapse them, then kick. A sealed help defender who breaks off to stop the drive has just left someone open — the job is making sure the person he left can shoot.
Source
How
The kick-out
Terepai drives, the last help defender commits, ball goes to the arc. Drive baseline → opposite corner. Drive middle → either wing.
Offensive rebound
Antony grabs it with all five collapsed under the rim. Don't go back up into three bodies — kick to the corner.
Transition trailer
The big who trails arrives at the arc while they're still retreating. Highest-value shot we take.
⚠️ CLEAR only produces threes in the STRETCH unit. Three men on court means two bigs or two shooters, never both. In TOWERS the ball goes inside and the three is incidental. When we need threes, Antony comes off and Nick goes on.
Nick lives in the corner and never moves. Shortest three on the floor, furthest from the three in the key, and it asks nothing of that knee. No relocating, no cutting, no drifting. Stand there and be ready.
Every possession, the ball touches the arc at least once. Two or three makes a game is enough — we're not winning from outside, we're making them pay for packing the key. If they're never punished they never come out, and the paint stays shut all night.
2 · CROSS — Against One Big, or Man-to-Man
▶ LOOPING · COLOURED = US · RED X = THEM
Antony starts on the weakside block.
Angela cross-screens his defender across the front of the key.
Antony steps over the top and seals ballside, hands high.
Terepai or Bojan feeds him. Antony's only read: if doubled, kick to Bojan at the elbow.
One read, not four. Antony has one assist in seven games — that isn't selfishness, it's being asked to decide while being bodied. One outlet, identical spot, every time.
CROSS is parked until the new big is assessed. It was built for Antony's seal. If Billy joins and can hold position, it transfers to him unchanged. Until then the half-court is HIGH → CLEAR → DOWN.
3 · DOWN — Against Anyone Sagging Off Nick
▶ LOOPING · COLOURED = US · RED X = THEM
Nick starts low near the weakside block. Not moving, not cutting.
Rose sprints down and screens Nick's defender from above.
Nick takes one step out to the wing and catches. That's the entire movement.
Terepai or Bojan delivers on time. Nick shoots or swings.
Highest-value screen on the team. Nick can't create his own shot and can't cut on that knee — so we manufacture the shot instead.
How to Set a Screen
The gate. A bad screen is worse than none — it's a foul or a wasted possession.
Sprint to the spot, then stop. A screen you jog into isn't one.
Wide base, low, arms crossed on your chest. No hooking call, and it protects you.
Screen the defender, not a spot. Aim at his shoulder. Can't touch him? He goes under.
Do not move on contact. Even leaning is an offensive foul.
Your back points where the handler is going. The angle is the play.
Hold one beat, then release. Leaving early kills it.
The handler's half: run your man into the screen, shoulder to shoulder.
Screen the Second Line, Not the First
The three sitting in the key are standing still — which makes them the easiest people on the court to screen. No timing, no reading, no chasing. Walk into a stationary man and stand there. This is the single most valuable thing Rose and Angela can do, and it's easier than the pin-down.
Line
Who
Screen them?
First
The two up top
No. Terepai beats them alone. A screen here only brings the help early.
Second
The three in the key
Always. These are what stop the drive. Seal them before the ball arrives.
It's a box-out, on offence, before the shot. Same stance, same contact, same don't-move. Rose and Angela already do this every defensive possession — identical physical action, just facing the other way and done early instead of late.
Legal
Come from where he can see you and you can plant right on him — no distance required.
Come from his blind side and you must leave one normal step. Help defenders watch the ball, so this catches people out.
Once planted, do not move. He runs into you, not the other way round.
Double seal: when one help defender is doing all the damage, put two of ours on him — Rose and Angela on the same body. He can't go around both, and neither has to do anything clever.
Transition — Before Any of This
▶ LOOPING · COLOURED = US · RED X = THEM
Triggers: any clean defensive rebound · any steal · their big above the free-throw line when the shot goes up.
Whichever big rebounds outlets immediately to Terepai. No dribble, no survey.
Only one big runs. The other trails. They alternate — pace without gassing them.
Rose and Angela fill the wings wide. Fifth player is the safety.
Terepai reads it: paint empty → attack · big back, wings not → hit a runner · all set → call it off, run CLEAR.
Push after made baskets too. Rose or Angela takes it out and advances — no male may steal from her in the backcourt.
⏰ Registration — Locked by Friday
Deadline: Friday. Payment on Angela's card, team reimburses. (Pai's card declined — email SSB about it and ask the squad-size limit in the same email.)
Males (4 confirmed): Terepai · Bojan · Nick · Raymond. Antony is out — his message, his call, nothing to do with the team. Door stays open.
Billy (~196cm): now the priority male invite — with Antony out he's not insurance, he's the rim. Four males means one sub; five restores the rotation. Invite direct from Pai, on his own merits.
Females: Angela + Rose registered, both play full matches. Pai locking in one–two more before Friday.
🎂 Tuesday: Antony turns 22 Saturday — celebrate at the game.
The Roster
Two readers. One shooter. Two screeners. A rim to fill. Antony's 21 a game walks out the door — but his share correlated −0.60 with everyone else's, and we went 1–3 when he took over half the scoring. The offence doesn't collapse, it redistributes: the hub (HIGH through Bojan), the corner (Nick), transition, and the glass.
Nick Heng is captain — decided last season. Terepai is the engine, and runs the team — roster, registration, recruiting, handed over by Dom. One voice off-court. Sofia handles logistics.
⚠️ Two registered women — Angela and Rose — is one sick day from an unfieldable team. The league minimum is two women on court; one absence means we can't legally field five. Antonia is out. Dom is November (~2 games). Lock one–two more in before Friday — Pai's recruiting. A third woman ≈ 84% of Tuesdays safe; a fourth ≈ 95%.
TJ
Terepai
Point · The Engine · 174cm
7.4 pts / 5.1 reb / 1.6 ast
"My assists are the scoreboard, not my points."
★ The Number That Matters
Makes 40% of every assist this team records. 2+ assists → we score 42.7. Under 2 → 29.2. His 16-point game had zero assists and lost; so did his 14-point game. He has never scored and created in the same night — and the creating nights are the winning nights.
✓ Strengths
Reads anything · best passer on the team
Reads an unset defence — so he decides when we run
Rebounds 5–7 a game at 174cm
Loves playing off a screen
Two-side finisher — either hand at the rim, prefers right
→ Focus
Distribute first. The points still come — transition, putbacks, and the drive when CLEAR's lane opens — that's where the finishing package lives without costing the creating nights.
⚙ Note
Plays two games most Tuesdays across two rosters — roughly 18 games a season where everyone else plays 9.
BS
Bojan
High Post · Second Reader · ~193cm
11.7 pts / 12.3 reb (last 3)
"I pop. I never roll."
★ The Number That Matters
11.7 and 12.3 over his last three, top scorer in two of them — on the bottom team in the division, with one assist coming his way in three games. Sixteen rebounds in one game was 59% of his team's total.
✓ Strengths
Elbow jumper and three in rhythm
Drives and slashes
Reads the game
Best all-round defender
→ Defensive Role
Left of the key — the mobile tower. Steps out to the corner and recovers.
✓ The Hub
CONFIRMED — he can pass. The elbow hub is live from Round 1. Game pressure will sharpen it, but we run it from the jump.
AG
Antony
Not returning next season — door open · 196cm
20.9 pts / 14.0 reb / 0.1 ast
"Outlet it. Then trail."
Stepped away for next season — not the team, just the game. Door stays open. Went 21 & 20 in Round 10 on the way out — the benchmark a rim anchor sets, and the standard Billy inherits.
★ The Number That Matters
61% of our scoring. But his points correlate −0.60 with everyone else's, and at 50%+ of team scoring we went 1–3 averaging 34. He scores 22.0 in wins and 20.0 in losses — output unrelated to result.
✓ Strengths
Scores inside
Rebounds everything
Cuts on instinct
✗ Warnings
Never take the ball past half court. Rebound, turn, outlet, trail.
Never cross the free-throw line on defence. Drifting is how backdoor cuts beat us.
One assist in seven games — in CROSS he has one read only.
Bully-ball stalls against strong bodies — that's when STRETCH goes on.
No fadeaways. His rim percentage is far higher than the fade — 196cm only counts at the rim. The finish is one move: catch → one bounce → high gather → two strong steps → up.
⚙ Development
Seal-and-catch off Bojan's drop. Rebound & outlet, 20 reps.
NH
Nick
Captain · Shooter · 165cm
5.5 pts / 4.0 reb / 1.5 ast
"One step, catch, shoot."
★ The Number That Matters
Second creator — he and Terepai make 74% of all assists.
✓ Strengths
Three and mid-range
Finds the open man
High IQ both ends
✗ Can't
Won't cut — bung knee. DOWN exists to get him a shot for one step.
→ Focus
As captain the passing standard is his. Two passes before any half-court shot.
RG
Rose
Screener · Offensive Glass
"Sprint. Plant. Take the hit. Hold."
★ Why This Role
Most athletic and fittest of our women — but raw talent, not raw skill. Doesn't cut, doesn't shoot, doesn't read. So we don't ask.
Screening is the only high-value skill in basketball that needs no ball skill. Get to a spot, plant, take contact. Athleticism and toughness only. Two good screens a possession is worth more than either woman has contributed all season, and it's coachable in one session.
→ Job
Screener — pin-downs for Nick, ball screens when Bojan is elsewhere
Crash the offensive glass
→ Defensive Role
Top of the zone beside Terepai. Deny the reversal, jump the skip.
⚙ Development
The six screening points, nothing else, for three rounds.
AN
Angela
Screener · Box Out · 173cm
0.4 pts / 2.6 reb
"Screen, then own the glass."
★ Why This Role
Genuinely physical defender. That physicality is the asset — apply it to screening and boxing out.
→ Job
Cross-screens for Antony (the CROSS play)
Back-screens weakside
Short corner when not screening
Designed catch: the short-corner look in HIGH is hers — call it early each half. A catch there with the freeze rule behind it is free points.
→ Defensive Role
Right of the key. Physical closeouts, box out, own her baseline.
⚙ Focus
If she catches inside it's a 45° angle off the glass — never directly under the ring, where there's no backboard. Mikan drill, both hands, ten minutes. And decide before the catch — shoot or pass, never catch-then-bounce; that's where the double dribble lives.
?
Raymond
Wing · Rotation
"Spot up. Don't turn it over."
→ The Deal
Plays with Bojan. Three rounds to find out what he is. Until then: spot up, don't turn it over.
When Dominique Returns (November)
November, ~2 games — her words: “don't count me.” Nothing gets built around her return. When she's there, she's a bonus third woman and the maths improves for those weeks only.
Current form: the finishing isn't there right now — layups aren't dropping, and a defender sitting in front stops her. So no finishing jobs until that returns.
Slot her in on the Rose/Angela model: physical jobs — screen, box out, fill a wing in transition, take the safety spot. Same playbook, zero ball skill required, immediate value.
Rose stays the lead athlete among the women and keeps the pin-down job.
Backdoor stays shelved. It was built on finishing she doesn't currently have. Revisit only if the layups come back.
🎯
Optional Drills — 10 Minutes Before Tip
Tap to expand · Optional · Matched to each role
Everyone: Mikan, both hands, continuous — the whole division's finishing gap in one drill.
Rose & Angela: screening angles ×10 — feet, base, back angle · box-out hold-then-go ×10.
Bojan: elbow jumper off the catch ×20 — the CROSS outlet has to be automatic.
The Defence
Run what they run — with two 6'4" players in it. Every side in this division packs the key with three ordinary-sized bodies and it works. We can do it with Antony at 196cm and Bojan at 193cm. The whole division averages 33 points — daring them to shoot from outside is the right bet every night.
Spot
Player
Job
Top left
Terepai
Pressure the handler, force him left. Sets the angle for everyone.
Top right
Rose
Deny the reversal, jump the skip.
Left of key
Bojan
Mobile tower — steps out to the corner and recovers.
Rim
Billy*
Never above the free-throw line. Until Billy's in: Bojan anchors, Raymond takes the left.
Right of key
Angela
Physical closeouts, box out, own her baseline.
Six Rules
All five retreat on every shot.
Hands up, always.
Box out before you chase the rebound.
Stop the ball first, then recover.
Call "BALL" and "SHOT" out loud.
Trap the corners — never gamble in the middle.
The Corner Trap
When the ball goes to the corner, the nearest tower and the top defender on that side converge. The corner is the one place a trap can't be split.
▶ LOOPING · COLOURED = US · RED X = THEM
This replaces Kevin's 2.1 steals a game — half the team's total, and he's gone. It costs nothing when it fails because Antony never left the rim. The Pibblers take 11 steals a game in an equally weak division and hold teams to 26.3 in wins.
Switching
Situation
Switch to
One man is scoring everything
BOX-AND-1 — Bojan chases him everywhere
Trailing late
1-2-2 three-quarter press
Up 10+ inside three minutes
Hold the zone. No traps, no fouls.
The Three Kinds of Team That Beat Us
Derived from actual results, not theory. Every loss this season fits one of three shapes.
1 · The Wall
Packed key, two real bigs, out-rebounds you. Swish Me Luck (7–2, 39 reb/game) held us to 13. Dunkstersz (7–2, Justin Zabakly 8 & 17) held us to 29.
Play: CLEAR. Seal the second line, make their bigs choose between the rim and Bojan's shot.
Defence: box out or lose. No traps — trapping a rebounding team concedes the offensive glass.
Extra: hunt fouls. Three bodies in a small space means contact on every entry. Get to the bonus.
2 · The One Man
One dominant scorer, rest are passengers. Best Friends beat us 43–30 on Jordan Schick's 20 & 12 — from a 3–6 team. Ball & Order (Kenny Ngo 13, Carl Cruz 12/11).
Defence:BOX-AND-1. Bojan chases him everywhere. Take him away and they have nothing.
Play: CROSS. Their one big is busy scoring — Angela screens, Antony seals.
Extra: if he's going to get 20, make him take 25 shots to do it.
3 · The Movers
They pass and share. Hoopligans 2.0 — 1st at 8–1, 48 points and 10 assists, Ryan Madden 14/7/5. Beat us 42–37 despite being out-rebounded 34–29, with three times our assists.
Defence:deny the reversal. Pressure the passer, not the handler. Trap the corners hard.
Play: DOWN. Smaller and quicker — screen Nick open, shoot over them, crash the glass.
Extra: this is the benchmark. 10 assists to our 4 is the whole gap between 1st and 8th.
The Ladder
#
Team
W–L
PTS
AST
REB
Type
1
Hoopligans 2.0
8–1
48
10
32
Movers
2
Ball & Order SBU
8–1
38
5
30
One Man
3
Swish Me Luck
7–2
34
4
39
Wall
4
Dunkstersz
7–2
33
4
27
Wall
6
Best Friends
3–6
33
5
29
One Man
8
Benchwarmers
3–6
34
4
29
—
Everyone in this division scores 33–34. Rebounds don't separate the ladder — Swish Me Luck lead with 39 and sit 3rd. Steals don't either. Assists do, and only at the very top.
The Scorecard
Metric
2026 s2
Target
Team points
34
39+
Team assists
4
7+
Antony's share of scoring
61%
under 45%
Screens that led to a shot
—
count them
Screens appear in no box score. Tally them on a phone: screens set, and screens that produced a shot — and spot-check points while you're there; SSB has logged 1-point foul-shot trips as 2-point baskets. Six good screens from Rose with two producing a Nick jumper is four points a game from a player currently contributing none.
Game Format
Two × 17-minute running halves. Clock stops in the final minute if within 8.
One timeout per half. Not after scoring; yes after being scored on.
Four personal fouls out. Six team fouls in a half = bonus.
One-minute overtime if tied.
Player Balance
Minimum 2 men and 2 women on court, maximum 3 of either.
Our standard: 3 men + 2 women, no exceptions.
Minimum 4 to start. Not on within 3 minutes = 2 points conceded per minute. Fewer than 4 by half-time = forfeit.
⚠️ Mixed-Only Rules — Verified in SSB Bylaws
Both rules below are published in SSB's Mixed bylaws PDF (the Nov 2025 Mixed BYLAWS document on sydneysocialbasketball.com.au, checked 25 Aug 2026). One caveat: that PDF is titled for Arncliffe — one email to info@sydneysocialbasketball.com.au confirming Parramatta Tuesday C runs the same document closes the loop.
Female shot protection ("Obstruction Fouls")
When a female has the ball above chest height with shooting intent, males within reach must freeze — arms straight up, feet planted.