Parramatta CBD Tuesday C (Mixed) · Arthur Phillip HS · v4.1 — nine rounds of 2026 s2 box scores + season context · 25 Aug 2026
SCORE 39 AND WE WIN.
Ten rounds. Four times we reached 39 — four wins. Six times we didn't — six losses. Not one exception. Round 10: 43–17, with 9 assists against our season average of 4. Everything below exists to find five points.
The shooting unit — against a packed key, or chasing points.
REST
Billy · Bojan · Nick or Raymond
Best pair
Terepai's break. Nick runs point.
Man for man, woman for woman — no ratio drift. Both towers stay unless fouled or gassed. Pai and Nick are never both off.
Sub rules. Male for male, female for female. Both bigs stay on unless in foul trouble or gassed. Terepai and Nick split the third male spot — never both off. Bojan's mate rotates in once assessed.
The Three Plays
Three, not seven. One for each kind of team we face. Everything else is transition.
1 · CLEAR — Against a Packed Key
▶ LOOPING · COLOURED = US · RED X = THEM
Terepai attacks the gap between the two top defenders. No ball screen. He beats that first line on his own — screening it only pulls the help over sooner.
As he goes, Billy seals the key defender on the drive side, Angela and Rose seal the other two. Get a body on them before the drive arrives.
Bojan pops to the arc as the release valve.
Reads: Lane clear → Terepai finishes · A sealed man fights over → dump to Billy, who now has inside position · Anyone leaves Bojan → kick it
Why the old top pick-and-roll failed — twice over. First, we were screening the wrong man: Terepai already beats the on-ball defender, so that screen buys nothing and warns the help. Second, the roll man dove into three bodies. Screen the second line, and pop instead of roll.
The call: "HIGH" — the textbook 2-3 killer, live from Round 1. Bojan's passing is confirmed. When the gap is shut, Terepai calls it instead of driving: Bojan flashes to the free-throw line — the structural hole between the two top and the three back. Catch, one look: corner (Nick) → short corner (Angela) → or his own elbow jumper, already his best shot. Nobody in this division defends the FT-line catch.
▶ LOOPING · COLOURED = US · RED X = THEM
Where the Threes Come From
You don't run a play for a three. You collapse them, then kick. A sealed help defender who breaks off to stop the drive has just left someone open — the job is making sure the person he left can shoot.
Source
How
The kick-out
Terepai drives, the last help defender commits, ball goes to the arc. Drive baseline → opposite corner. Drive middle → either wing.
Offensive rebound
Billy or Bojan grabs it with all five collapsed under the rim. Don't go back up into three bodies — kick to the corner.
Transition trailer
The big who trails arrives at the arc while they're still retreating. Highest-value shot we take.
⚠️ CLEAR only produces threes in the STRETCH unit. Three men on court means two bigs or two shooters, never both. In TOWERS the ball goes inside and the three is incidental. When we need threes, Billy comes off and Nick goes on.
Nick holds the corner to preserve spacing. It is the shortest three, furthest from the packed key, and creates an efficient catch without unnecessary movement. Be set and ready before the pass arrives.
Every possession, the ball touches the arc at least once. Two or three makes a game is enough — we're not winning from outside, we're making them pay for packing the key. If they're never punished they never come out, and the paint stays shut all night.
2 · CROSS — Against One Big, or Man-to-Man
▶ LOOPING · COLOURED = US · RED X = THEM
Billy starts on the weakside block.
Angela cross-screens his defender across the front of the key.
Billy steps over the top and seals ballside, hands high.
Terepai or Bojan feeds him. Billy's only read: if doubled, kick to Bojan at the elbow.
One read, not four. Antony had one assist in seven games — that wasn't selfishness, it was being asked to decide while being bodied. Billy inherits the seal and the same protection: one outlet, identical spot, every time.
CROSS now runs through Billy. Built for a rim big who can seal — same play, same one read: if the double comes, kick to Bojan at the elbow.
3 · DOWN — Against Anyone Sagging Off Nick
▶ LOOPING · COLOURED = US · RED X = THEM
Nick starts low near the weakside block. Not moving, not cutting.
Rose sprints down and screens Nick's defender from above.
Nick takes one step out to the wing and catches. That's the entire movement.
Terepai or Bojan delivers on time. Nick shoots or swings.
Highest-value screen on the team. Nick can't create his own shot and can't cut on that knee — so we manufacture the shot instead.
How to Set a Screen
The gate. A bad screen is worse than none — it's a foul or a wasted possession.
Sprint to the spot, then stop. A screen you jog into isn't one.
Wide base, low, arms crossed on your chest. No hooking call, and it protects you.
Screen the defender, not a spot. Aim at his shoulder. Can't touch him? He goes under.
Do not move on contact. Even leaning is an offensive foul.
Your back points where the handler is going. The angle is the play.
Hold one beat, then release. Leaving early kills it.
The handler's half: run your man into the screen, shoulder to shoulder.
Screen the Second Line, Not the First
The three sitting in the key are standing still — which makes them the easiest people on the court to screen. No timing, no reading, no chasing. Walk into a stationary man and stand there. This is the single most valuable thing Rose and Angela can do, and it's easier than the pin-down.
Line
Who
Screen them?
First
The two up top
No. Terepai beats them alone. A screen here only brings the help early.
Second
The three in the key
Always. These are what stop the drive. Seal them before the ball arrives.
It's a box-out, on offence, before the shot. Same stance, same contact, same don't-move. Rose and Angela already do this every defensive possession — identical physical action, just facing the other way and done early instead of late.
Legal
Come from where he can see you and you can plant right on him — no distance required.
Come from his blind side and you must leave one normal step. Help defenders watch the ball, so this catches people out.
Once planted, do not move. He runs into you, not the other way round.
Double seal: when one help defender is doing all the damage, put two of ours on him — Rose and Angela on the same body. He can't go around both, and neither has to do anything clever.
Transition — Before Any of This
▶ LOOPING · COLOURED = US · RED X = THEM
Triggers: any clean defensive rebound · any steal · their big above the free-throw line when the shot goes up.
Whichever big rebounds outlets immediately to Terepai. No dribble, no survey.
Only one big runs. The other trails. They alternate — pace without gassing them.
Rose and Angela fill the wings wide. Fifth player is the safety.
Terepai reads it: paint empty → attack · big back, wings not → hit a runner · all set → call it off, run CLEAR.
Push after made baskets too. Rose or Angela takes it out and advances — no male may steal from her in the backcourt.
Evidence Standard
Published statistics show what has happened. Position fits are coaching recommendations drawn from those numbers and observed gameplay—not the self-selected position field on a profile. Every card lists a primary and secondary fit, in that order, and new games can change them.
⏰ Registration — Locked by Friday
Angela organises registration, kit, trials and availability. Pai approves material roster changes.
Payment: SSB checkout does not accept Amex — that was the decline. Use another card.
Cost: $1,265 team ($200 nomination + $1,065) · $86/player with jersey, $56 without · shorts ~$35–50. Nine players ≈ $252–267 each.
Men (5 confirmed): Pai · Nick (captain) · Bojan (6'4") · Billy (6'4") · Raymond Sinchongco. Brian Kim is deep reserve — male absence only.
Women (2 confirmed + 2): Angela · Rose locked. Trials: Andrea · Tay · Vivien — best two fits. Fallback: Well & Co Players Rep, then netball.
Out: Antony (door open) · Kevin · Jacob · Antonia. Dom is November, outside the active nine.
🎂 Tuesday: Antony turns 22 Saturday — celebrate at the game.
The Roster
Two towers. Two readers. One shooter. Two screeners. Antony averaged 21 points, but when one player produced more than half the scoring the team went 1–3. The current system distributes that output through HIGH, Nick’s corner, transition and the offensive glass.
Nick Heng is captain — decided last season. Terepai is the engine, and owns roster decisions. Angela organises — SSB, trials, kit, availability, playbook upkeep — and brings material roster calls back to Pai.
⚠️ Register four consistently available women; five provides stronger coverage. Two must be on court every live-ball minute, so two registered women leaves no absence cover. Angela and Rose are confirmed; two more come from the Andrea / Tay / Vivien trials. A third woman ≈ 84% of Tuesdays covered; a fourth ≈ 95%.
Player profiles Position fit is about the lineup—not the profile dropdown.
Primary positionThe player’s default role in our system.
Secondary positionThe best team-balanced switch when the lineup changes.
29 games · 277 points · 294 rebounds · 86 assists · 14 steals · 7 blocks across all teams.
→ Why These Two Positions
Point Guard first: 3.2 assists per game supports the primary decision-maker role. Shooting Guard second: 11.9 points and 13.1 rebounds let Pai attack, cut and rebound from the guard line when Nick or Bojan initiates. Billy and Bojan already cover the interior positions.
★ Benchwarmers Match Analysis
2+ assists → the team scores 42.7. Under 2 → 29.2. This is derived from the recorded Benchwarmers games, separate from the published SSB averages above.
→ Focus
Distribute first. The points still come — transition, putbacks, and the drive when CLEAR's lane opens — that's where the finishing package lives without costing the creating nights.
⚙ Note
Plays two games most Tuesdays across two rosters — roughly 18 games a season where everyone else plays 9.
BS
Bojan
Core~193cm
PrimaryPower Forward
SecondaryCentre
11.7PTS · L312.3REB · L3
"I pop. I never roll."
★ The Number That Matters
11.7 and 12.3 over his last three, top scorer in two of them — on the bottom team in the division, with one assist coming his way in three games. Sixteen rebounds in one game was 59% of his team's total.
✓ Strengths
11.7 points over his last three
12.3 rebounds over his last three
Top scorer in two of those games
Recorded 16 rebounds in one game
→ Defensive Role
Left of the key — the mobile tower. Steps out to the corner and recovers.
✓ The Hub
Passing ability has been observed and confirmed. HIGH assigns him the elbow catch and three defined reads: corner, short corner or shot.
Shooting Guard first: DOWN and the corner role are designed to create his clean catch. Point Guard second: 118 career assists give the team a credible organiser when Pai is resting or working off ball.
✓ Strengths
5.3 points per game
4.0 rebounds per game
1.6 assists per game
60 career wins at a 69.8% win rate across all teams
→ Best Use
DOWN creates a clean catch with minimal movement, allowing us to use Nick’s shooting and decision-making while managing his knee.
⚙ Game-Day Cue
As captain and one of the team’s two primary creators, set the passing standard: two team passes before a settled half-court shot.
Small Forward first, Shooting Guard second matches Rose’s top-of-zone defence, pin-downs and movement into the offensive glass while keeping the two interior positions available for the team’s towers. The fit stays provisional until three rounds of tracked gameplay confirm it.
→ Job
Screener — pin-downs for Nick, ball screens when Bojan is elsewhere
Crash the offensive glass
→ Defensive Role
Top of the zone beside Terepai. Deny the reversal, jump the skip.
⚙ Development
For the first three rounds, track screens set, screens producing a shot and offensive rebounds. Use those observations to refine the role.
Power Forward first: 2.9 rebounds per game plus the cross-screen, box-out and short-corner work support the front-court role. Small Forward second: it preserves those same right-side responsibilities without displacing Billy or Bojan at Centre.
Designed catch: the short-corner look in HIGH is hers — call it early each half. The mixed shooting rule makes this a protected scoring opportunity.
→ Defensive Role
Right of the key. Physical closeouts, box out, own her baseline.
⚙ Game-Day Cue
On the designed short-corner catch, decide shoot or pass before the ball arrives. When shooting, use the 45° angle off the glass. Reinforce it with ten minutes of two-hand Mikan work.
BK
Billy
Core6'4" · ~193cm
PrimaryCentre
SecondaryPower Forward
Role confirmed · rim anchor · interior finisher
"Anchor the rim. Seal. Finish strong."
→ Job
Rim anchor in the 2-3 — hold position below the free-throw line.
Seals in CROSS and CLEAR — hands high, one read: doubled → Bojan at the elbow.
Rebound, outlet immediately and trail the possession.
Rim-run in transition when Bojan trails; alternate.
⚙ Game-Day Cues
Finish toward the rim. Use the height advantage where it is strongest.
The finish is one move: catch → one bounce → high gather → two strong steps → up.
Take what the seal gives you; when doubled, use the assigned outlet to Bojan.
⚙ First three rounds
Mikan both hands · rebound & outlet under 2 seconds ×20 · seal-and-catch off Bojan's drop.
?
Raymond Sinchongco
NewFit to verify
Primary · provisionalSmall Forward
SecondaryShooting Guard
Track defence · spacing · passing decisions
"Defend. Space. Make the simple read."
→ Why These Two Positions
Small Forward first, Shooting Guard second is the initial wing fit: defend, hold spacing and make the simple pass or open shot. It stays provisional until three rounds of gameplay provide evidence to confirm or change it.
Historical reference · outside active rotation
AG
Antony
Historical196cm
PrimaryCentre
SecondaryPower Forward
20.9PTS14.8REB0.3AST0.8STL0.5BLK
"Outlet it. Then trail."
Stepped away for next season — not the team, just the game. Door stays open. Went 21 & 20 in Round 10 on the way out — the benchmark a rim anchor sets, and the standard Billy inherits.
61% of our scoring. But his points correlate −0.60 with everyone else's, and at 50%+ of team scoring we went 1–3 averaging 34. He scores 22.0 in wins and 20.0 in losses — output unrelated to result.
9 games · 183 points · 134 rebounds · 2 assists · 8 steals · 4 blocks · 5 wins (55.6%) across all teams.
→ Why These Two Positions
Centre first: 14.8 rebounds and 20.9 points per game support the primary interior role. Power Forward second: it keeps that rebounding and finishing available beside another rim anchor.
→ Historical Finding
One player produced 61% of the team’s scoring. At 50%+ scoring concentration, the team went 1–3 averaging 34. This evidence informed the current distributed-offence model.
Dominique · Limited November Availability
Confirmed availability: expected from November for approximately two games and outside the season fee split.
Rotation status: not included in the core weekly rotation because availability is limited.
Provisional position fit: Small Forward first · Power Forward second.
Assigned role when available: fill a transition lane, screen, box out and take the safety position.
System rule: use the existing calls and rotation so the core weekly lineup remains stable.
🎯
Optional Drills — 10 Minutes Before Tip
Tap to expand · Optional · Matched to each role
Everyone: Mikan, both hands, continuous — the whole division's finishing gap in one drill.
Run what they run — with two 6'4" players in it. Every side in this division packs the key with three ordinary-sized bodies and it works. We can do it with two 6'4" towers — Billy at the rim, Bojan mobile. The whole division averages 33 points — daring them to shoot from outside is the right bet every night.
▶ BOOMERANG LOOP · SHIFT → HELP → RECOVER · BILLY HOLDS THE RIM
Spot
Player
Job
Top left
Terepai
Pressure the handler, force him left. Sets the angle for everyone.
Top right
Rose
Deny the reversal, jump the skip.
Left of key
Bojan
Mobile tower — steps out to the corner and recovers.
Rim
Billy
Never above the free-throw line.
Right of key
Angela
Physical closeouts, box out, own her baseline.
Six Rules
All five retreat on every shot.
Hands up, always.
Box out before you chase the rebound.
Stop the ball first, then recover.
Call "BALL" and "SHOT" out loud.
Trap the corners — never gamble in the middle.
The Corner Trap
When the ball goes to the corner, the nearest tower and the top defender on that side converge. The corner is the one place a trap can't be split.
▶ LOOPING · COLOURED = US · RED X = THEM
This replaces Kevin's 2.1 steals a game — half the team's total, and he's gone. It costs nothing when it fails because Billy never leaves the rim. The Pibblers take 11 steals a game in an equally weak division and hold teams to 26.3 in wins.
One dominant scorer, rest are passengers. Best Friends beat us 43–30 on Jordan Schick's 20 & 12 — from a 3–6 team. Ball & Order (Kenny Ngo 13, Carl Cruz 12/11).
Defence:BOX-AND-1. Bojan chases him everywhere. Take him away and they have nothing. Watch BOX-AND-1
Play: CROSS. Their one big is busy scoring — a woman screens, Billy seals. Watch CROSS beat it
Extra: if he's going to get 20, make him take 25 shots to do it.
They pass and share. Hoopligans 2.0 — 1st at 8–1, 48 points and 10 assists, Ryan Madden 14/7/5. Beat us 42–37 despite being out-rebounded 34–29, with three times our assists.
Defence:deny the reversal. Pressure the passer, not the handler. Trap the corners hard. Watch the corner trap
Play: DOWN. Smaller and quicker — screen Nick open, shoot over them, crash the glass. Watch DOWN beat it
Extra: this is the benchmark. 10 assists to our 4 is the whole gap between 1st and 8th.
The 43–17 Sakura win is excluded. These four games are what survives against finals-level opposition.
Opponent
Result
REB
AST
STL
Swish Me Luck
L 13–34
20–42
4–8
8–13
Dunkstersz
L 29–35
30–18
6–7
5–9
Hoopligans 2.0
L 37–42
34–29
4–12
5–9
Ball & Order SBU
L 34–40
27–23
1–3
1–3
TOTAL
0–4 · avg −9.5
111–112
15–30
19–34
The glass is even — 111 to 112. Rebounding is not the failure. Creation is: they doubled our assists. Ball security is second: 34 steals to our 19. Strip out the Swish blowout and the margins were 6, 5 and 6 — three games inside two possessions.
We are not structurally far away. Possession quality, a stable rotation and defined roles turn those three games. That is the whole rebuild.
The Ladder
#
Team
W–L
PTS
AST
REB
Type
1
Hoopligans 2.0
8–1
48
10
32
Movers
2
Ball & Order SBU
8–1
38
5
30
One Man
3
Swish Me Luck
7–2
34
4
39
Wall
4
Dunkstersz
7–2
33
4
27
Wall
6
Best Friends
3–6
33
5
29
One Man
8
Benchwarmers
3–6
34
4
29
—
Everyone in this division scores 33–34. Rebounds don't separate the ladder — Swish Me Luck lead with 39 and sit 3rd. Steals don't either. Assists do, and only at the very top.
The Scorecard
KPI
Target
Why
Points
39+
Four games at 39+, four wins. No exception.
Competitive floor
35+
Keeps the close top-four games inside one possession.
Points allowed
36 or fewer
Turns it into a possession battle.
Assists
7+
Pai first reader, Bojan second.
Opponent steals
6 or fewer
The second gap against the top four.
Rebound margin
0 or better
Already near even — protect it.
Scoring concentration
No one above 45%
Stops the single-player funnel.
Screens producing a shot
count them
Makes the women's off-ball value visible.
Lineup ratio
3 men / 2 women
Every live-ball minute.
Screens do not appear in the SSB box score. Tally screens set and screens producing a shot on a phone, and spot-check points because SSB has sometimes logged 1-point foul-shot trips as 2-point baskets. This records off-ball value the published statistics cannot show.
Game Format
Two × 17-minute running halves. Clock stops in the final minute if within 8.
One timeout per half. Not after scoring; yes after being scored on.
Four personal fouls out. Six team fouls in a half = bonus.
One-minute overtime if tied.
Player Balance
Minimum 2 men and 2 women on court, maximum 3 of either.
Our standard: 3 men + 2 women, no exceptions.
Minimum 4 to start. Not on within 3 minutes = 2 points conceded per minute. Fewer than 4 by half-time = forfeit.
⚠️ Mixed-Only Rules — Verified in SSB Bylaws
Both rules below are published in SSB's Mixed bylaws PDF (the Nov 2025 Mixed BYLAWS document on sydneysocialbasketball.com.au, checked 25 Aug 2026). One caveat: that PDF is titled for Arncliffe — one email to info@sydneysocialbasketball.com.au confirming Parramatta Tuesday C runs the same document closes the loop.
Female shot protection ("Obstruction Fouls")
When a female has the ball above chest height with shooting intent, males within reach must freeze — arms straight up, feet planted.