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THE BENCHWARMERS

Team Playbook

Parramatta CBD Tuesday C (Mixed) · Arthur Phillip HS · v4.1 — nine rounds of 2026 s2 box scores + season context · 25 Aug 2026

SCORE 39 AND WE WIN.
Ten rounds. Four times we reached 39 — four wins. Six times we didn't — six losses. Not one exception. Round 10: 43–17, with 9 assists against our season average of 4.
Everything below exists to find five points.
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WIN MODE

One moment. One decision. One clear message.

TARGET 39
Opening control
Start settled. Learn their defence immediately.
First unitTOWERS
Defence2–3 ZONE
8:30 target10 POINTS
  1. Run transition first. If the defence is set, identify zone or man before calling.
  2. Packed 2–3 → HIGH–LOW. Man or extended top → SPAIN.
  3. One undersized interior defender: call CROSS. Four calls only—no clutter.

What Are They Doing?

Recognise the shape. Tap once. Make the call.

Legal Units · Calls Attached

UnitThree menTwo womenCalls
TOWERSPai · Bojan · BillyRose · AngelaHIGH–LOW · SPAIN · CROSS
STRETCHPai · Bojan · NickRose · AngelaHIGH–LOW · DOWN
PAI RESTNick · Bojan · BillyRose · AngelaHIGH–LOW · CROSS · Bojan initiates
RAYMONDPai · Bojan · RaymondRose · AngelaHIGH–LOW · Raymond holds weak-side corner

Stable male rotation. Start TOWERS → Nick replaces Billy for STRETCH → Billy replaces Pai for PAI REST → Pai replaces Nick to return to TOWERS. Pai and Nick are never both off. Raymond’s first assessed spell replaces Billy and keeps Pai + Bojan on to run HIGH–LOW. Woman substitutes remain woman-for-woman.

Shape Chooses the Call

Three defenders in the key with two on top gets HIGH–LOW. Man or an extended top gets SPAIN. CROSS punishes one weak interior defender. DOWN manufactures Nick’s catch. Those are the four calls.

Possession rule: Pai, Nick and Bojan make the creation passes. Rose and Angela screen, space, cut, finish and rebound. If either catches and the finish is closed, protect the ball and make one short reset to the nearest creator—no skip pass, no high–low feed and no pass on the move until game data earns it.

1 · HIGH–LOW — Against 3 in the Key + 2 on Top

Two-pass zone breaker. Pai shifts X2 with one controlled dribble. Bojan flashes behind the top line, Pai passes directly to him, and Billy stays hidden behind X5. Rose and Angela stay deep as finishers—not entry passers.
1 · PAI SHIFTS X2 RIGHT 2 · BOJAN FLASHES BEHIND X2 3 · PAI PASSES → BOJAN 4 · X5 STEPS · BILLY SCORES X1 TOP X2 TOP X3 X4 X5 MID PAI ROSESTAY DEEP ANGSTAY DEEP BOJAN BILLY BOJAN FLASHES BEHIND X2 PAI ENTERS THE HIGH POST X5 STEPS → BILLY OPENS ONLY PAI + BOJAN MAKE CREATION PASSES 1 · SHIFT X22 · FLASH3 · ENTER4 · DROP PINK = PAI · GOLD = BOJAN · GREEN = BILLY · RED = ZONE
▶ SLOW 10-SECOND LOOP · TWO CREATION PASSES
  1. Pai shifts X2 with one controlled dribble—do not drive into the packed key.
  2. Bojan flashes behind X2 into the free-throw-line gap.
  3. Pai passes directly to Bojan. Rose and Angela stay deep; they do not handle the entry.
  4. X5 steps to Bojan → Bojan drops to Billy. If X5 stays home, Bojan turns and shoots.
Read order: Bojan high-post shot → Billy behind X5 → Angela or Rose only for a clean catch-and-finish. If the entry is not there, Pai keeps the ball and resets—never force it through a non-creator.

2 · SPAIN — Pai’s Feature Play

Plain English: Billy screens for Pai. As Billy rolls, Bojan screens Billy’s defender. Bojan then pops open for three. Angela and Rose stay wide so nobody can help for free.
1 · BILLY SCREENS X-PAI 2 · PAI ATTACKS · BILLY ROLLS 3 · BOJAN BACK-SCREENS · THEN POPS 4 · PAI PASSES → BOJAN SHOOTS 3 BALL SCREEN BACK-SCREEN X-PAI X-BILLY X-BOJAN X-ANGX-ROSE PAI BILLY BOJAN ANGSTAY WIDEROSESTAY WIDE BILLY ROLLS TO THE RIM X-BOJAN TAGS BILLY → BOJAN OPENS BOJAN CATCHES + SHOOTS BALL STAYS WITH PAI UNTIL BOJAN POPS OPEN 1 · SCREEN2 · ATTACK + ROLL3 · BACK-SCREEN4 · POP + 3 PINK = PAI · GREEN = BILLY · GOLD = BOJAN · RED = DEFENCE
▶ SLOW 12-SECOND LOOP · ONE ACTION AT A TIME
  1. Billy screens X-Pai. Pai dribbles tightly past Billy.
  2. Billy rolls to the rim. This pulls X-Billy toward the basket.
  3. Bojan back-screens X-Billy, then pops right. Do not leave before making the screen useful.
  4. Pai passes to Bojan for three. Angela and Rose never leave the corners.
Primary result: Bojan three. If X-Bojan stays home, Billy’s roll is open. If both are covered, Pai keeps the lane. The corners are the final safety valve—not the first read.
Not a packed-zone call. If three defenders are already sitting in the key, stop and call HIGH–LOW.

3 · CROSS — Against One Weak Interior Defender

MAN-TO-MAN: SCREEN HIS MAN → SEAL → IF THE DOUBLE COMES, BOJAN IS FREE 1 · BALL WITH TEREPAI · ANGELA SCREENS 2 · TEREPAI PASSES → BILLY 3 · BILLY PASSES → BOJAN XBSTUCK ON SCREEN XP XBOLEAVES TO DOUBLE XR XA Rose AngelaSCREEN BillySEALS Bojan3PT SLOT Terepai DOUBLE → KICK
▶ LOOPING · COLOURED = US · RED X = THEM
  1. Billy starts on the weakside block.
  2. Angela cross-screens his defender across the front of the key.
  3. Billy steps over the top and seals ballside, hands high.
  4. Terepai feeds him. Billy's only read: if doubled, kick to Bojan waiting outside.
One read, not four. Billy inherits the seal and one fixed outlet: Bojan lifts to the same three-point slot every time.
CROSS runs through Billy. Score the seal; if the double comes, Bojan receives the outside kick.

4 · DOWN — Against Anyone Sagging Off Nick

HIS MAN SAGS OFF NICK → ROSE PINS HIM → ONE STEP, CATCH, SHOOT 1 · BALL WITH TEREPAI · ROSE SCREENS 2 · TEREPAI PASSES → NICK 3 · NICK HAS BALL XNCAUGHT ON THE PIN XP XA XBO XR RosePIN-DOWN NickONE STEP Terepai AngelaSHORT CORNER Bojan OPEN SHOT
▶ LOOPING · COLOURED = US · RED X = THEM
  1. STRETCH only: Pai · Nick · Bojan with Rose · Angela. Never four men.
  2. Nick starts low near the weakside block. Not moving, not cutting.
  3. Rose sprints down and screens Nick's defender from above.
  4. Nick takes one step out to the wing and catches. That's the entire movement.
  5. Terepai or Bojan delivers on time. Nick shoots or swings.
Highest-value screen on the team. Nick can't create his own shot and can't cut on that knee — so we manufacture the shot instead.

How to Set a Screen

The gate. A bad screen is worse than none — it's a foul or a wasted possession.

  1. Sprint to the spot, then stop. A screen you jog into isn't one.
  2. Wide base, low, arms crossed on your chest. No hooking call, and it protects you.
  3. Screen the defender, not a spot. Aim at his shoulder. Can't touch him? He goes under.
  4. Do not move on contact. Even leaning is an offensive foul.
  5. Your back points where the handler is going. The angle is the play.
  6. Hold one beat, then release. Leaving early kills it.

The handler's half: run your man into the screen, shoulder to shoulder.

Screen the Defender the Call Targets

One call, one screening job. SPAIN screens the on-ball defender and then the roller’s defender. DOWN screens Nick’s defender. HIGH–LOW uses spacing and a legal seal—not three bodies crowding the key.
CallFirst screenSecond action
SPAINBilly screens Pai’s defenderBojan back-screens Billy’s defender, then pops
DOWNRose pin-downs Nick’s defenderNick lifts one step to the catch
HIGH–LOWNo ball screenBilly seals behind X5 as Bojan catches high

Screening is precision, not traffic. Nobody screens an area and nobody chases a defender through the lane. Arrive, become stationary, make contact legally, then release into the next job.

Legal

No double seals. Two screeners on one stationary defender shrink our spacing and increase offensive-foul risk. The new system creates one clean advantage at a time.

Transition — Before Any of This

THEY MISS AT OUR END WE SCORE BEFORE THEY GET BACK XBIG WAS HIGH — TOO SLOW X X X X BillyREBOUND → OUTLET → TRAIL Terepai RoseLEFT WING AngelaRIGHT WING BojanRIM RUN BILLY SECURES THE REBOUND BILLY PASSES → TEREPAI TEREPAI DRIBBLES TEREPAI SHOOTS WE BEAT THEM DOWN THE FLOOR OUTLET — NO DRIBBLE
▶ LOOPING · COLOURED = US · RED X = THEM

Triggers: any clean defensive rebound · any steal · their big above the free-throw line when the shot goes up.