SSB allows 2-3 males and 2-3 females. Our team rule: always 3 males + 2 females on court. No exceptions — we have no advantage going 2M+3F. Roster: 4M / 3F.
The offensive engine. Without you on the floor, the half-court stalls — there's no other player who can break a defense down off the dribble and create. Every set runs through you. When you're on the bench, Nick takes the engine seat and the offense simplifies. Goal: be on-ball for at least 75% of half-court possessions.
Left wing of the 2-3 zone. On-ball pressure when their primary handler comes to your side. Force them to their weak hand. Disrupt their offense at the source — you've got the IQ to read what they're running.
Two guards harass up top, two wings cover the sides and corners, Antony anchors the rim. Force them to shoot from outside. Most teams at this level can't make those shots — and the ones who can, you adjust to with a chaser.
When their player catches in the corner, the corner becomes a cage. Wing and top guard converge, the rest rotate down.
The moment they miss or turn it over — we run. Easiest points come before their defense is set.
Most basketball players are right-handed. So is most of our team. Use that on both ends.
Defensive — Force Them Left
Offensive — Attack the Right Side
Terepai's Personal Mix
Box-and-1 — One of Theirs is Heating Up
Four players in a box-shaped zone. One player (your best perimeter defender) chases their hot scorer everywhere — top of key to corner to baseline. Don't go full man-to-man.
Terepai is the chaser — your defensive IQ and footwork make you the natural pick. Stick to their hot scorer like glue. The other 4 stay in box positions and only worry about the basket area.
1-2-2 Three-Quarter Press — Down Late, Need Turnovers
Pressure the inbound, force a hurried pass, trap when they cross half. Risky — gives up easy baskets if they break the press. Use only if half-court isn't producing stops.
Read top to bottom: 1 player pressures the inbounder (Dom). 2 players cover the wings ready to trap (Angela + Nick). 2 players stay back to defend if pressed broken (Terepai + Antony). When the inbound pass goes out, the wing nearest the receiver TRAPS at half court with #1.
Up by 10+ in Last 2 Mins
Stay in the 2-3 zone. Force them to shoot threes to come back. Most teams at this level can't make enough threes to overcome a 10-point lead in 2 minutes. Don't get desperate — just hold the shape.
Team rule: always 3M + 2F. The SSB rule below is what's legal — but we always run 3M+2F.
Critical for all male players (Terepai, Antony, Nick, Jacob). Breaking these = automatic shooting foul.
When a female has the ball above her chest with intent to shoot, every male within arm's length must:
What you CAN do: Steal the ball while it's below her chest. Have arms straight up before she releases. If she throws it into your arms, play on.
Bonus rule: If a male blocks a female's shot, the basket counts (treated as goaltending).
The Mixed rules give females tactical advantages. Use them.
Limit is 4 — every foul matters more than in standard basketball.
1 timeout per half. No on-court timeouts — only when ball is out of play. Cannot call after YOU score. CAN call after being scored on.
If you're new to basketball or hear a term in this playbook you don't know — it'll be explained here in plain English. Skim once before your first game and you'll understand everything in the Plays, Defense, and Rules tabs.
Bailout: When the half-court system stalls, the simplest reliable unit is Terepai or Nick getting downhill — drive, finish, or kick. Don't force a broken set. Trust the bailout, then re-set the offense.
Tempo: Push every defensive rebound. Antony rebounds, outlets to Terepai or Nick, sprint the floor. Easiest points come before the defense is set.